wittingly: (Default)
2030-05-08 10:23 pm

[sticky entry] Sticky: MAIN NAVIGATION

Ian Fowler
Original Character
alias: Ian Fowler age: 34
species: Human gender: Male
sexuality: Bisexual voice: Sound Clip
For pre-apocalypse texting and normal people everyday life style memes, Ian taught Engineering at Berkeley. See the abilities tab for your supernatural/powered/modern magic AU ability! His story is largely the same with the exception of some highly metaphorical glowy bullshit, starting around the age of 10 and kept entirely to himself. If you want some extra spicy, let's get post-apocalyptic with some nerdy super extra world building: comprehensive(ish) lore compendium

The shorter version: ( highly triggering subjects )

In the year 2018, humanity made first contact. Rather, they made contact with us in a manner far from peaceful. Their technology was beyond anything we'd ever seen, and their ruthlessness far surpassed anything we were prepared to handle. Humanity was subjugated in a matter of months; those who fought were slain. Those who complied were taken for processing. The remainder of humanity lives in rural areas on the outskirts of civilization. Collectively, we began to refer to them as the Judge - a conquering race that goes from life-bearing planet to life-bearing planet, weighing their crimes against their benefits and deciding whether or not they're worthy to keep the life they've been given. When a civilization fails that test (as Earth unsurprisingly did), the Judge takes up residence and begins to strip it of all of its precious materials. Metal, natural gas, mineral deposits, anything that can be harvested and used to enrich their war fleet is salvaged.

This process can take years, and requires a lot of manual labor. Because they consider themselves a righteous, benevolent race they don't slaughter indiscriminately. Humans who submit are given two options - manual labor in a work camp, or voluntary suicide via what's been colloquially coined a "suicide bus". Very few people know what that entails, as anyone who boards a bus isn't ever seen or heard from again. The Judge and its forces are drawn to areas rich in metal; they can detect anything larger than a sedan and systematically hunt it down. Unsurprisingly, larger cities are conquered first.

Those who survive in freedom do so in wooded areas, clustered in groups making do with what they can. Farming, looting, surviving, and if you're particularly brave, mounting a resistance to free people from the work camps they've been forcibly taken to.

Before all of this, Ian was a guest lecturer who taught at Berkeley, teaching freshman engineering in between larger projects while working for his doctorate. When all hell broke loose, he was holding a god damn frozen coffee from Starbucks. A year later and he became more used to holding a gun, and he hasn't had good coffee in longer than he can remember. Almost everyone he knew, everyone he cared about, about died in the culling - or they're presumed dead, because it's utterly impossible to get a list of the names of people surviving in the work camps. The sad thing is there's nobody in his life important enough to him that he'd risk breaking into one himself to find out.

He's taken up with a group of survivors outside of Crater Lake National Park, doing what he can to improve their day to day life without risking everything they've worked so hard to build. He can't say many of them are what he'd consider friends, but they've all bonded well enough to trust and respect each other. That's what matters.




EXTROVERSION
INTROVERSION
SENSING
INTUITION
THINKING
FEELING
JUDGMENT
PERCEPTION
ASSERTIVE
TURBULENT
Phlegmatic
ISTP

Phlegmatic individuals tend to be relaxed, peaceful, quiet, and easy-going. They are sympathetic and care about others, yet they try to hide their emotions. Phlegmatic individuals are also good at generalizing ideas or problems to the world and making compromises

ISTPs are observant artisans with an understanding of mechanics and an interest in troubleshooting. They approach their environments with a flexible logic, looking for practical solutions to the problems at hand. They are independent and adaptable, and typically interact with the world around them in a self-directed, spontaneous manner.

ISTPs are attentive to details and responsive to the demands of the world around them. Because of their astute sense of their environment, they are good at moving quickly and responding to emergencies. ISTPs are reserved, but not withdrawn: the ISTP enjoys taking action, and approaches the world with a keen appreciation for the physical and sensory experiences it has to offer.
Six Traits: Calm, Even Tempered, Perceptive, Intelligent, Aloof, Detached

Motivations: Learning and teaching, developing the curiosity in others. Fixing things that are broken, both in machinery and in other people. A refusal to become intimately attached with someone, but a contradictory need to feel social and abate loneliness.

Handling Conflict: Calm, rational, a mediator. Nearly all situations will result in level-headed assessment and grounded resolution. When driven to passion or anger, all bets are off and Ian becomes rigid.




height: 6'1" hair: Brown
build: Stocky eyes: Blue Grey
features: Shoulder-length hair, full beard, calloused hands
Description: Originally a tall but slender youth, Ian began filling out in his college years as he spent more and more time working with his hands. Constantly lifting and working with heavy machinery or manual tools bulked up his shoulders, arms, and back.

First Impressions: An easy and casual posture, unobtrusive and easily overlooked. His hair, beard, and calm personality tend to put off a "stoner" vibe, but his confident speech and word choice quickly pivot that to more of a "hipster college professor that probably wears Birkenstocks" impression.



" it takes grace to remain kind in cruel situations "
•See MISC. section for world building links
•Born September 1, 1986 in Weaverville, California.
•Single mother and an absent father without even a name to him, he believes his mother may have an idea or two of who it could be but not any real certainty.
•His mother worked 2 jobs to keep them financially afloat, meaning as soon as he was old enough Ian became a latchkey kid and spent the vast majority of his time alone.
•In his teen years he fell into a group of semi-hoodlum kids with whom he'd smoke pot or break into abandoned buildings with, but in the mining town that is Weaverville there isn't really a lot of trouble you can get into.
•Pushed by his mother to make a better life for himself than she could give him, he attended college and ultimately followed his tendency to take things apart & put them back together to decide on an engineering major.
•Did your rather stereotypical experimenting in his under-grad years, sleeping around and playing with recreational drugs off and on
•Found out his mother had cancer not long after he started post-grad, she was a pack a day smoker who didn't quit even after her diagnosis. She passed away 6 months later.
•He spent a few years after her passing withdrawn and channeling all of his feelings into school or work or projects.
•Private consulting / contracting after getting his masters, took on a few apprentices and found he really liked sharing his knowledge or guiding them to their fullest potential.
•Experimented with teaching off and on until his resume was good enough to get an adjunct position at Berkeley, where he devoted most of his focus rather than contracted work.



•All this boring shit aside, things get real in 2018 when humanity experiences First Contact via a technologically advanced species that touched down on all major humanity hubs across the globe.
•Humanity is subjugated entirely in a matter of months. The species have a name for themselves that translates into English as "The Judge", they're a scavenging race who - much like their title suggests - visit planets with intelligent life and determine whether or not they're deserving of the gift they've been given.
•Haha of course Earth sucks, do you even live here? Humanity is found unworthy of its resources, and the Judge sets up shop to strip it and harvest all of it that it can for their colonizing fleet.
•Humans are given the opportunity to join work camps in order to survive, doing manual labor for the race and living off bare-minimum scraps. The alternative is considered an act of aggression, and any human that refuses will be slaughtered.
In addition to the decimation of anyone who rebels, they also deem humans with "defects" to be a waste of resources; anyone with any kind of physical problem that can be detected is "mercy killed", which can range anywhere from wheelchairs to even glasses. Less obvious disabilities may slip through the screening process - contact lenses, asthma, anything that doesn't manifest plainly on the surface. If a disability is discovered later, the human is put down. This includes flu symptoms and the common cold.
•To further demonstrate their mercy, humans in the work camp can volunteer to die rather than toil - there are daily offerings of something colloquially termed a "suicide bus", where broken and hopeless people can board to be carted to their death. Although it's rumored to be a painless alternative, nobody knows how these people are killed and nobody has ever returned from a suicide bus.
•The Judge's primary interest is in metal. They have ships not terribly unlike magnets that can detect any metal larger than a sedan. All major cities are a threat, and while outlying small towns haven't yet been fully ripped out of the ground, venturing into one is a risk - it could be visited at any time and anyone unfortunate enough to be inside of a building at this time is crushed in the devastation like an enormous metal-only trash compactor.
•Ian was fortunate enough to make it out of the city without being rounded up or slaughtered - not because he's super great at being a bad-ass survivor, but through dumb luck and charity in the form of his TA Luke rolling up with his sisters and throwing out the apocalyptic version of "get in loser we're going shopping."

•They head north through the national forests, keeping off major highways and then eventually abandoning the car as too much of a risk after a close call.
•They wind up merging with a few additional survivors, and find their way up to Crater Lake National Park. The metal-free cabins, the remoteness of the location, and the access to fresh water make it a habitable and mostly-safe place to establish a tentative homestead.
•Ian is still not a super apocalypse bad ass, so he does not become the leader of this group. It's lead by a strong independent boss bitch named Nia, who uses him for both his level-headed council and for what he can bring to the table - namely, figuring out solutions to increase their quality of life that don't involve metal. His crowning achievement is a shower made entirely of PVC pipe.
•Months pass and they wind up taking in a few more stragglers; everyone is expected to participate in the maintenance of the camp, and all able bodied people are made to go on supply run expeditions in a sort of rotation.
•Nia's son Jamill, a teenager, began pushing for his involvement in these supply runs. There's a back and forth among Nia, Ian, and a few other members of her unofficial counsel, with Ian ultimately making the final call that he's old enough to begin participating and he has to start eventually anyway. Might as well be on a small, routine run to a tiny town in a group of the most experienced of them.
•They get cornered by Judge soldiers doing a sweep before their ship rips out a store. They manage to get out before being crushed, but Judge soldiers end up snatching Nia's son and taking him away presumably to a work camp.



Matter Creation
or
Inorganic Matter Manipulation
Meadowlark: Inorganic Manipulation, Ian can take existing matter and change it into another shape or form, up to 5x5 square feet at a time. He can also duplicate simple objects smaller than a breadbox.


Bakerstreet: Matter Creation. Essentially he can create something from nothing if he can visualize it in his mind - picture a nail slowly forming itself together as if drawing from the air around it.

The limitations on this are vast - he has to know something in order to create it. For instance, he can't create a book he hasn't read or the pages will just be blank. He can't create diamonds because he doesn't just hang out with diamonds. Limited to no complex organic material - no food, plants, living creatures. He can make water at room temperature, coffee at the temperature his body is familiar with drinking it, and one single unfortunate brand of Tequila (thanks college).

He can also make a few varieties of lube, for both a mechanical and biological use. Oh yes.

The larger and more complex an item is, the more difficult it is for him to make. He uses this gift often in engineering work, creating models or piece parts. If pressed he can also create entire machines if he intimately knows their inner workings, but frankly it's less exhausting just to make things by hand. It takes time for the atoms to knit themselves together, even more if he has to concentrate on separating parts from one another rather than melding them together. It's tedious, time consuming, absolutely exhausting work. If it's anything more complicated than a toaster it's going to take like a full fucking day. He could just build it faster.





Olivia Fowler
Mother Deceased. Died of lung cancer during Ian's first year of grad school.
Dusty Alperstein
Friend Childhood & high school best friend. Fell out after senior year when Dusty moved to a college out of state for his girlfriend.
Luke Saenz
Charge Initially Ian's TA, they fell into a less professional more companionable dynamic usually involving between-class trips to smoke a bowl and get Starbucks. He happened to be there when the world went to shit, and saved Ian's life. They traveled together throughout the entire apocalypse, the trust is solid here.
Takoda Akecheta
Guard & Munitions Responsible for the more militaristic side of the camp's organization, he's almost polar opposite in terms of decision-making. Worst person ever, 0/10, what an a-hole.






Far Behind
Candlebox
Tomorrow holds a sense of what I fear for you in my mind
As you trip the final line
And that cold day when you lost control
Shame you left my life so soon, you should have told me
But you left me far behind
Otherside
Red Hot Chili Peppers
I heard your voice through a photograph
I thought it up and brought up the past
Once you know you can never go back
I gotta take it on the other side
Use Somebody
Kings of Leon
I've been roaming around
Always looking down at all I see
Painted faces, fill the places I can't reach
You know that I could use somebody
I Am The Highway
Audioslave
I am not your rolling wheels
I am the highway
I am not your carpet ride
I am the sky






Em
Em#8430
AZ Time


Michiel Huisman

image credit
[x] [x] [x]

code by
killthecake
wittingly: (138)
2030-05-07 09:33 pm
Entry tags:

Meadowlark Inbox;


@ian.fowler | ■ ▲ ◌ ▼

wittingly: (Wɪᴛʜ A Bʀᴏᴋᴇɴ Hᴇᴀʀᴛ)
2025-05-20 08:00 pm
Entry tags:

ɾαια ιɳßσχ


@ᴡᴇᴀᴠᴇʀᴠɪʟʟᴇ
ᴄᴀʟʟ | ᴛᴇxᴛ | ᴠɪᴅᴇᴏ | ᴠᴏɪᴄᴇᴍᴀɪʟ
wittingly: (Default)
2021-05-07 05:45 pm

raia app

Player;

NAME: Em
AGE: 29
PRONOUNS: She/Her
CONTACT: [plurk.com profile] rifting
OTHER CHARACTERS PLAYED: apping the white wolf winter swoldier barnes

Character;


CHARACTER NAME: Ian Fowler
AGE: 35
CANON: OC
CANON POINT: 18 months post apocalypse + CRAU
BACKGROUND/HISTORY:

•Born September 1, 1986 in Weaverville, California.
•Single mother and an absent father without even a name to him, he believes his mother may have an idea or two of who it could be but not any real certainty.
•His mother worked 2 jobs to keep them financially afloat, meaning as soon as he was old enough Ian became a latchkey kid and spent the vast majority of his time alone.
•In his teen years he fell into a group of semi-hoodlum kids with whom he'd smoke pot or break into abandoned buildings with, but in the mining town that is Weaverville there isn't really a lot of trouble you can get into.
•Pushed by his mother to make a better life for himself than she could give him, he attended college and ultimately followed his tendency to take things apart & put them back together to decide on an engineering major.
•Found out his mother had cancer not long after he started post-grad, she was a pack a day smoker who didn't quit even after her diagnosis. She passed away 6 months later.
•He spent a few years after her passing withdrawn and channeling all of his feelings into school or work or projects.
•Private consulting / contracting after getting his masters, took on a few apprentices and found he really liked sharing his knowledge or guiding them to their fullest potential. Switched to teaching.

•In 2018 humanity experiences First Contact via a technologically advanced species that touched down on all major humanity hubs across the globe.
•Humanity is subjugated entirely in a matter of months. They're a scavenging race who visit planets with intelligent life and determine whether or not they're deserving of the gift they've been given.
•Earth sucks, do you even live here? Humanity is found unworthy of its resources, and they set up shop to strip it & harvest all of it for all valuable resources.
•Humans are given the opportunity to join work camps in order to survive. Anything besides acceptance is considered rebellion, and anyone that refuses is slaughtered.
•The Judge's primary interest is in metal. They have ships not terribly unlike magnets that can detect any metal larger than a sedan. All major cities are stripped within months before they start moving out toward smaller towns.
•Ian was fortunate enough to make it out of the city without being rounded up or slaughtered, along with his TA Luke & Luke's siblings.
•They wind up merging with a few additional survivors, and find their way up to Crater Lake National Park to establish a tentative homestead.
•Nia's son Jamill, a teenager, began pushing for his involvement in these supply runs. Ian ultimately made the final call that he's old enough to begin participating.
•They get cornered & most of them escape — except for JJ, who is taken.

PREVIOUS GAME HISTORY:

•Showed up in New Amsterdam while everyone was trapped in a simulation. He met Kyna via network post and immediately launched into a flirty exchange. Also, got the lamest super power.
•They figured out where to go to un-assimilate, and Ian went despite it being full of a shitload of monsters so he could Unplug the thing because apparently that’s all it took.
•On the way back from Monsters, Nate walked in on him trying to patch himself up. Nate was a great guy and also hot, and so did the patching for him.
•Ian got back and was immediately like hey gurl i saved ur ass wanna bang, and she was like oh totes I definitely wanna bang. So they bung.
•An earthquake happened and he got all protective of Kyna, then realized he was being protective and was like oh shit, nope, too close lol bye, and then ghosted her.
•Monster Apocalypse happened and he got trapped in the bunker with her and a dude he was also banging. She got hurt, and he freaked out a little and immediately started to tend to her wound. She sprung an empathy bond on him while being salty about aforementioned ghosting. They had a Real Talk, and for the first time in many a year Ian decided not to completely fuck off on somebody because he was getting too attached to them.
•Shortly after, giant badger moles invaded the safe house and Attractive Nate was there at the right time to totally save his ass. They then had a super long convo while Nate made him walk across this stupid beam 60 stories in the air, identified and called him on his bullshit, and they also got Slightly Real.
•Look at this personal growth he is now attached to two entire people.
•He stopped sleeping with Kyna because they became bffs and also for other reasons. His super power leveled up to something awesome, that's probably unrelated.
•Had a dreamshare with Nate and kissed him to make him stop crying. It didn’t work but it DID make him be like oh shit I’m into this guy. Time to totally repress everything about that because it’s Too Much.
•He met Lance and bonded with him intensely, so now we’re at THREE whole people, such growth, wow. He also started KIND OF opening up about his Baggage, even more grow-ier.
•He started rediscovering normalcy in the form of taking an engineering job / apprenticeship and learning about 2500s cybernetic implant technology which was dope. He also got real invested in Morningstar because he wanted to Help People. Trying to score legal representation got him super shit on, but rebuilding everything with inconsistent time spans mostly fixed his rep.
•The alternate universe known as the Aerie happened, which brought on an entire slew of new trauma and an entire second life’s worth of memories, so he had to start reconciling “grew up with family and loved ones” Ian with “forever alone” Ian. Got much closer to Nate’s brother so now he’s at FOUR.
•Now struggling to not let Aerie life influence Current Life, freaking the F out over letting himself open up to people but doing his Very Best Try.

PERSONALITY:

Calm & Even Tempered

He has a "chill vibe" feeling. He isn't easily baited into arguments, he's not quick to anger, and when presented with an issue he comes at it with a grounded and unbiased approach. He tends to store up all of his intense emotions and set them aside until later, when he can process it all in private.

Aloof & Detached

He spent his formative years coming home to an empty house, having nobody but his own company. He believes all of his relationships go this way; they're surface level, friendly and enjoyable, but incredibly impermanent. He allows people to drift out of his life without doing anything to stop it.

Perceptive & Intelligent

Ian tended to turn to books and interests that fascinated him to fill the loneliness. He began to take things apart, learn their inner workings, and put them back together again. He studies people like he studies his work, and usually has enough social intelligence to Get them.

Social & Laid Back

When not filling his time with solo hobbies, Ian tends to be a little desperate for human contact. He can facilitate group discussions in a way that seems effortless and outgoing. His calm and ease make it seem like he's not trying to be the center of attention, and his aloof nature keep him from coming on too strong.

Egotistical & Self-Righteous

Because of his solitary nature and his intelligence, Ian tends to become a little full of himself. He tries to stay self-aware and check it with some humility, but he has a natural instinct to assume his opinion is the Right opinion. While he isn't intentionally a mansplainer, he gets so keen on teaching people and sharing knowledge that he might assume they know less than they do. He believes that his life experience has made him wise, and he dishes out that wisdom like it's candy.

Wise & Considerate

Despite being a little too full of himself about it, Ian is actually pretty wise. He offers up advice from a place of levelheadedness, and he navigates things with real care. Because he likes to fluff up his "I'm a wise and good person" ego, he goes out of his way to be considerate at all times and judges people who aren't.

Inflexible When Angry

Although it takes a LOT of work to upset Ian, it does occasionally happen. Getting into heated discussions about an issue he's decided he's the moral authority on will eventually devolve into a flaring of his normally repressed temper, and he has a tendency to yell or overreact. From a personal relationships standpoint, on the off-chance he does start to let somebody in and he finds himself slighted or betrayed by them, he takes it incredibly personally. He may surprise them by breaking his normally reserved disposition and getting incredibly petty or spiteful, using his perceptiveness and insight to unleash ruthless commentary.

SUITABILITY: Ian's from the alien apocalypse; finding ways to survive on minimal resources has been the last 18 months of his life. He will do exactly what he did back home — identify needs around their society and find ways to solve for them. He'll devote his engineering background to this, as well as offer up strategic insight for difficult decisions.

ABILITIES/SKILLS:

SKILLS:
Engineering — just shy of a doctorate. He spent months in the future learning super advanced engineering bullshit like neural meshes and brain implants and stuff
Chemistry — he minored in it
Teaching
Public speaking
Diplomacy aka keeping his shit together and being a voice of reason, mediating 2 parties
Decent shot with a rifle, but he's no specialist
Basic survival ie first aid, skinning a deer, growing a decent tomato plant
Things that involve doing stuff with your hands - cooking, woodworking, general handyman stuff
He's done a lot of recreational drugs and he can keep it together while trippin balls does that count as a skill

POWERS:

Matter manipulation — he can move and change the shape of non-sentient matter up to 5x5 square feet with his mind. Must be within line of sight.
Matter duplication — he can duplicate objects smaller than a breadbox, they must be more simple than a handgun.
Bloodbending — he can move and change the shape of blood, currently only while outside of a body; no meat puppeting, just blood whipping and shit.
Empathy bonding / memory sharing — currently limited to just people with stupid god shards in their chests.

INVENTORY:
Small notebook & pen
MP3 player & headphones
Tragically useless face mask device which literally won’t work for anyone but himself
Flashlight pods that stick to your temples and track your retinas for Smart Shine technology, patent pending


Samples;


SAMPLE ONE: communication
SAMPLE TWO: narrative
SAMPLE THREE: conflict
wittingly: (Default)
2021-01-25 09:07 pm
Entry tags:

WSH Permissions

IC PERMISSIONS

PHYSICAL AFFECTION:
ROMANCE/FLIRTING:
PHYSICAL VIOLENCE:
DEATH:
PSYCHIC ABILITIES:
MAGIC/ETC.:
IDENTIFYING FEATURES + MEDICAL INFORMATION: Long jesus-y hair & beard
OFFENSIVE SUBJECTS & CONTENT WARNINGS: Ian's got issues with cancer/smoking

OOC PERMISSIONS

PLAYER: Em
PREFERRED CONTACT: [plurk.com profile] rifting
TAGGING TIMES/STYLE: Arizona time, schewing evening hours.
BACKTAGGING:
FOURTHWALLING:
THREADHOPPING/JACKING:
OFFENSIVE SUBJECTS & CONTENT WARNINGS: None
ANYTHING ELSE: I'm chill AF.


wittingly: (I ᴡɪsʜ I ᴡᴀs sᴘᴇᴄɪᴀʟ)
2020-12-28 08:03 pm
Entry tags:

engineering notes; (thank you youtube)

→ define the problem, be both specific and open minded.
you could say "I need to make a better lawn mower"
or
you could say "I need to reduce the length of grass across 2 acres"

the first limits your options, the second allows you to think outside the box.


→ when building, imagine that it is broken and try to reverse-engineer what went wrong. this will allow you to consider the potential weak points in your design.
wittingly: (Default)
2020-11-13 12:12 pm

MEADOWLARK MISC.

→ powers
→ jobs
→ items
→ living
→ detail tracking
wittingly: (Default)
2020-10-14 11:03 pm
Entry tags:

APPLICATION: WE'RE STILL HERE

PLAYER INFO.
NAME: Em
PREFERRED PRONOUNS: She/Her
ARE YOU OVER 18? Y
CONTACT: [plurk.com profile] rifting
CURRENT CHARACTERS: None, but pending app for Dean Winchester | Supernatural

CHARACTER INFO.
NAME: Ian Fowler
CANON: OC
CANON POINT: before the alien apocalypse
AGE: 31
GENDER: M

HISTORY:

•Born September 1, 1986 in Weaverville, California.
•Single mother and an absent father without even a name to him, he believes his mother may have an idea or two of who it could be but not any real certainty.
•His mother worked 2 jobs to keep them financially afloat, meaning as soon as he was old enough Ian became a latchkey kid and spent the vast majority of his time alone.
•His mother's constant absence started taking a toll on him during his turbulent emotional pre-puberty years, and a specific incident therein sparked the first manifestation of his "talent", aka bullshit fancy word for power. He was ten years old, begging his mom to do something with him — he can't even remember what anymore — while she was getting ready for work. She didn't even slow down her routine to remotely consider it, and breezed out the door without noticing how distressed he was getting over the whole thing. He went back into his room peak emotional and started trying to channel it into reassembling an alarm clock. He dropped a gear, it rolled away, and he lost it. And then he really lost it, smashed the clock, started crying, noticed his wrist glowing. Wound up holding that gear in his palm with no real explanation. He's kept this to himself almost his entire life, with the exception of his teenage best friend eventually.
•In this world, that kind of thing is rare enough that Ian's never met anyone else who could do anything like it — but that's only because he doesn't know how to even begin chasing that thread, and he has no real interest in trying.
•In his teen years he fell into a group of semi-hoodlum kids he'd smoke pot or break into abandoned buildings with, but in the mining town that is Weaverville there isn't really a lot of trouble you can get into.
•Became best friends with a boy named Dusty spanning grades 8-12. He didn't realize it until years after the fact, but he'd been in love with Dusty for most of them. After senior year, Dusty chose to go to the same college as his then-girlfriend, as normal guys do around that age, and Ian took it extremely personally. They fell out of touch shortly after.
•Pushed by his mother to make a better life for himself than she could give him, he attended a decent college riding mostly on scholarships, and ultimately followed his tendency to take things apart & put them back together to decide on an engineering major.
•Did your rather stereotypical experimenting in his under-grad years, sleeping around and playing with recreational drugs off and on
Found out his mother had cancer not long after he started post-grad, she was a pack a day smoker who didn't quit even after her diagnosis. She passed away 6 months later.
•He spent a few years after her passing withdrawn and channeling all of his feelings into school or work or projects.
•Private consulting / contracting after getting his masters, took on a few apprentices and found he really liked sharing his knowledge or guiding them to their fullest potential.
•Experimented with teaching off and on until his resume was good enough to get an adjunct lecturer position at Berkeley, where he devoted most of his focus rather than contracted work.
•Started working toward his doctorate in tandem with this.

APPEARANCE: link one, link two

ABILITIES:

SUPERNATURAL
Matter Creation.
Essentially he can create matter/objects if he can visualize it in his mind - for example, a nail slowly forming itself together as if drawing from the air around it.

The limitations on this are vast - he has to know something in order to create it. For instance, he can't create a book he hasn't read or the pages will just be blank. He can't create diamonds because he doesn't just hang out with diamonds. Limited to no organic material - no food, plants, living creatures. He can make water at room temperature, coffee at the temperature his body is familiar with drinking it, and one single unfortunate brand of Tequila (thanks, college). He can also make a few varieties of lube, for both a mechanical and biological use (also thanks, college).

The larger and more complex an item is, the more difficult it is for him to make. He uses this gift often in engineering work, creating models or piece parts. If pressed he can also create entire machines if he intimately knows their inner workings, but frankly it's less exhausting just to make things by hand. It takes time for the atoms to knit themselves together, even more if he has to concentrate on separating parts from one another rather than melding them together. It's tedious, time consuming, absolutely exhausting work. If it's anything more complicated than a toaster it's going to take like a full fucking day. He could just build it faster.

NORMAL

Ian is an experienced engineer with enough of a resume and grasp on the subject that he was able to get a lecturer position at Berkeley, which is possible to get with only a Master's degree but isn't very common. He's also nearly finished completing his requirements for a doctorate. He minored in chemistry, but that's not his specialty.

SUITABILITY:

Later on in Ian's history, his world falls victim to alien subjugation. I'm taking him before then so the horror is more impactful, but it's worth mentioning because his ultimate history involves adapting to the horrifying realities of an apocalypse. There will be a several week span wherein he's a total bitch about things compared to your generic action hero — he is very much not a protagonist in any real sense. If he were going to be anything in a movie, he'd be the quirky sidekick or the random small-part love interest. He never really becomes that either, and instead as he gets accustomed to the whole grim-dark survival horror scene, he uses his talents as an engineer to improve the lives of the people in his camp & strategically plan scavenging missions by helping identify alien patterns. He also has a high tendency to be diplomatic and reasonable under pressure, so he provides valuable insight during intense urgent decision-making situations.

PERSONALITY.

Your character has a chance to undo a terrible mistake, but in doing so, there could be unintended consequences for everyone they know. Is it worth the risk? Or should the dead stay dead?


If we're being incredibly literal here, the mistake he would undo isn't his own but rather his mother's. The end result, coincidentally, was in fact her death. She made the choice to not even bother trying to quit smoking after she was diagnosed with lung cancer, rendering her ineligible for a transplant and generally making treatment altogether pointless. He didn't understand her reasoning (the reality of their financial situation, the concept of saddling her only son with a tremendous amount of medical debt when she's worked her ass off her entire life to provide for him was just not acceptable) and to this day he still carries around an intense amount of baggage over it. It impacts his relationships, it scared him almost completely away from intimacy, and there's a low-burning resentment inside of him that he adamantly refuses to think about or deal with. In a nutshell, undoing that would be one of most impactful possible things that could ever happen to him.

However — because there's always a caveat, nothing is ever simple — one of Ian's stronger personality traits is having built himself around what he thinks a "good person" should be. He adheres to what he considers to be the most obvious moral truths, the notion that sometimes (but not always, he knows) there is just a black and white right or wrong, which means there's an obvious choice and an incorrect one. He considers himself wise enough to know the difference, and he refuses to deviate from it — to the point that it will, later in his life, cause a heated rivalry with the more militaristic personalities at his camp. He believes so vehemently in doing the right thing no matter what, he actually uses it to prop his ego up a little. He tends to judge people who don't agree with his stance on those issues, he consoles himself in fights by being "the better person" and staying calm during arguments while the other person spirals out, basically he just really fluffs himself on the notion that he's all good and wise and shit.

Combine that with his lingering resentment and a healthy dose of logic that he'd apply to the whole thing — namely that if his mother came back but still had cancer, she'd refuse treatment again and it will have all been for nothing — and he just couldn't live with himself for risking other people over it, no matter how much it screws him up thinking about the alternative.

If your character had the option to permanently lose the ability to feel certain negative emotions like fear or grief, or permanently forget certain memories, would they take it? What if they will never know that something has been taken from them? Does loss only matter if it's known what's missing?


This is another area where Ian would like to tell himself he's emotionally wise — and not to be completely unfair of him, it does have a little bit of truth to it. Still, there's no denying that subconscious bit of ego that says 'I know what the right answer to this is, it's obvious'. He'd fall back to the well-worn adage that our memories are what makes us who we are. If we take away something from our past, we're taking away part of what makes us ourselves. He'd also love to go on a lecture about how negative emotions serve the purpose of contrasting positive ones, thereby making the latter more meaningful. You can only really appreciate happiness when you've experienced grief. It wouldn't be a very difficult issue for him to take a stance on — even if a small annoying portion of his brain acknowledges that without the pain of losing his mother he'd probably be healthier mentally.

Could your character ever forgive themselves for something morally wrong that they've done? No matter how much time has passed? No matter how much penitence has been done? Is being sorry enough to be a good person?


This is an excellent transition to take from the above bullets, considering so much of him is wrapped around this sense of concrete belief in knowing right from wrong and consistently choosing to be right. Ian has a sort of semi-permanent state of chill, a nigh-unflappable calm at almost all times. His patience stretches a mile, and no amount of name-calling, insulting, digging, or general negativity really impacts that. It might seem like he has no temper at all, right up until he does. When personally slighted or otherwise given a solid reason to finally get angry, Ian goes from zero to one hundred fast. Those miles and miles of chill snap like a damn pencil, and he becomes a heated argumentative dick that targets the exact most hurtful thing he could say in that moment and he wields it like a knife, thrusting it right on in.

Afterward, the amount of guilt he feels over it is extremely weighty. He'll carry it until either the relationship fizzles entirely, or until he can have a conversation with the person to apologize with a real genuineness to it. Even after it's clear they've forgiven him, he'll still consider himself an asshole for a while longer.

If he's like that with something as small as an interpersonal argument, a huge moral wrongdoing would be unshakable. If it's not something he could apologize for, if it's not something he could be granted clear forgiveness for, he'd carry around with him for an exceptionally long time. It would generally dampen him on a day to day, and it would help turn him toward unhealthy coping mechanisms just like the eventual apocalypse will - mostly alcohol. He doesn't open up enough to let anyone in and get help unpacking the intense things that shake him to his core, so instead he'd numb the feeling as much as possible and invest all of his concentration constantly into some kind of work, some kind of project. It would screw up one of his ego's primary support beams, and the impact would be long term if not permanent.

Your character has a secret they have been sworn to, but revealing this secret could save the lives of countless others. Is it worth breaking the promise to save others, or is betrayal never justifiable?


The difficult thing about Ian is his adamant refusal to let himself feel extremely attached to any one person. He jumps through an enormous amount of mental loops to dodge intimacy, and anything that seems more serious than casual friendship will make him sabotage or ghost someone - sometimes intentionally, sometimes subconsciously. This means that coming straight from home, he won't have any strong loyalty to any one character and won't for quite a long time until something forces him to. Without that gravity, he wouldn't feel obligated to keep a secret that could save lives. He'd be stoic and apologetic to whoever he betrayed, and he'd mean it, but he'd be filled with a sense of moral righteousness and justification that would concrete his decision.

Where this becomes precarious is after someone manages to coax emotional ties out of him. With enough work and determination, it's possible to break through Ian's protective walls and tug out that part of him that's extremely lonely. The reason he guards himself so tightly is because he doesn't think he could stand another loss, not after his mother. This means that once somebody is in, they're in. He'll fight tooth and nail to keep them, because the pain of losing a loved one is really his greatest fear. If the secret belonged to one of those kinds of people, the kind that matter to him, his whole sense of moral rightness would slam into his need to cling to "his person" in a conflicting way that would really lock him up. He'd struggle with this dilemma with everything in him.

His first impulse would be to try and reason with his person. When in doubt, logic and diplomacy to the rescue — he'll jump onto the subject and absolutely refuse to let it die if he thinks there's even a slim chance he can get them to see reason and, by extension, give him their permission to air that secret to the world. After reasoning would come pleading, arguing, desperately trying to make a case. If that proved futile, at the end of the day, he has to do the right thing. He just has to. He might tell himself that anyone who wouldn't be willing to share something damaging at the cost of other people's lives probably shouldn't be admired as much as he does, even if he didn't believe himself. That bullshit moral wisdom that's so easy to turn onto others turned on himself instead, and really it just makes him a little bit bitter.

After he inevitably lost that relationship over this, he'd fall back into the mindset of 'all relationships end, it was doomed from the start, I knew better, it was inevitable' and go on a nice alcoholic pity party by himself.

Has your character ever gotten joy out of hurting others, physically or mentally? If they have, does it scare them?


The only times Ian has ever gotten anything resembling joy out of hurting someone else is purely verbal. The first and more innocent way stems from his tendency to stand up on his moral high horse about certain issues, snap-judge someone on the opposite side, and then enter a "casual conversation" about it. During this, he'd not-so-subtly probe at a person's mindset, their flawed decision-making, the ways that they're wrong, anything he can passive aggressively dig at to get them talking themselves into a hole. An example of this would be something like politics — he's definitely one of those dicks that will "just try to understand" a Republican's position but everyone can clearly see he's leading the conversation somewhere that likely annoys the shit out of the person he's talking to.

The second, markedly worse way is his tendency to sharply barb someone during an argument. Though it's rare, partly because he's really hard to push into losing his temper and partly because he doesn't let anyone in close enough for this kind of passion in the first place, when he does lose his cool he genuinely says the meanest possible shit. Whatever will sting the most, whatever cuts, whatever really just drives the knife in gives him a kind of instant gratification sensation in the moment. It feels good, it feels like he's won something or he's gotten some kind of justice from hurting someone back the way he feels hurt. He feels absolutely terrible afterward, but the concept of doing this doesn't scare him. He likes seeing himself as such a calm and measured individual, he doesn't consider what happens when he snaps — because he doesn't think he'll let himself snap, not until he's already snapping.

WRITING SAMPLES.

SAMPLES:

log sample
network sample

NOTES.

QUESTIONS OR CONCERNS: Sorry for all that tl;dr about an OC fellas, I have gotten Too Extra.
wittingly: (Tʜʀᴇᴇ sᴛɪɴɢs)
2020-09-26 08:02 pm

CR Chart

CR CHART
FAMILIARITY
LIKE
DISLIKE
AFFECTION
ATTRACTION
KYNA MEDINA
Official best friend status; started as flirting and casual sex but transitioned into the closest friend he's had since he was a kid. They went through an alternative life where they grew up together, and Kyna was hands down the most important person in his life. He considered her a sister, and a lot of that still lingers even after things have gone back to normal.
NATHAN DRAKE
He considered Nate a close friend before they got pulled into an alternate version of their lives. In the Aerie, Nate was the love of his life for ten years. Now that it's over, he's having a hard time shaking it. He's more aware than ever how much he doesn't actually know about Nate. He doesn't know where they stand, but he does know he cares about Nate immensely. And that his tiddies still be poppin.
LANCE SWEETS
Now that Ian knows him better, he really likes Lance. He's smart, he has a good sense of humor, and something about him makes it easy for Ian to open up more comfortably than anybody else. He likes to think it's mutual, and wants to help Lance deal with his problems as much as he possibly can.
SAMUEL DRAKE
He originally thought Sam was alright, familiar as an extension of Nate. After that alternate life knowing the guy ten years, Sam was basically his brother in law. Now he's in the weird position of trying to reconcile the two versions, feeling bizarrely attached to a dude he barely even knows in a lot of fundamental ways.
JYN ERSO
First person he met when he woke up in this world, helped introduce him to Morningstar. Covered his ass in a way that made him look like a total wuss, then healed his wounds. Mad respect.
WILLIAM CLAYTON
( GONE ) and a sad memory of what they might've been, now that he's open to getting attached to people.
NATHAN LOWELL
( GONE ) He genuinely doesn't know what the fuck this guy's deal is, but they had a weird impromptu AA meeting. Apparently they only have intensely raw conversations and literally nothing else.
code by marwood
wittingly: (022)
2020-05-30 03:06 pm

kinks list

Of note, while I as a player primarily play Dominant roles, Ian does skew more toward sub. I am willing to switch, but if you're trying to decide which way to go and you're split down the middle, opt for Ian as the submissive party.


YES OPEN NO
✓ cockwarming
✓ somnophilia
✓✓ size play
✓✓ objectification
✓ edging
✓ condescension
✓ deprioritization / inconsiderate of the sub ie "leg humping only", "you get off after I do"
✓✓ macro/microphilia
✓ insertion with the above
✓ dubcon
✓✓ noncon
✓ frottage
✓ oral sex
✓✓ mental sex
✓ enclosed spaces
✓✓ accidental stimulation
✓ cock transformation
✓ hypnotism/mind control
✓ orgasm control / denial
✓ sex pollen/potions/aliens/forced
✓ body sharing
✓✓ dom/sub
✓ face fucking
✓ vaginal sex
✓ handjobs
✓ rough sex
✓ dirty talking
✓✓ multiple orgasms
✓ multiple partners
✓ public sex
✓✓ normalization of sex in public spaces
✓ torture
✓ sex toys
✓ sex toy transformation
✓ humiliation
✓ free use
✓ bukkake
✓ overstimulation
✓ cock worship
✓ forced/targeted voyerism ie "you look only at my cock" or "maintain eye contact"
✓ training, ie "say thank you when you climax"

◌ breeding
◌ orientation play
◌ bloodplay
◌ pegging
◌ power imbalance
◌ spanking
◌ vore (via genitals rather than mouth, mouth-play okay but no hard vore)
◌ incest
◌ sounding
◌ clothed sex
◌ anal sex
◌ hair pulling
◌ biting
◌ scratching
◌ choking
◌ drugged/drunk
◌ blindfolds
◌ gags/ties/light bondage
◌ knifeplay
◌ gunplay
◌ hatesex
◌ watersports (for the purposes of humiliation or control, ie making the sub take it out and hold it for the dom)
✗ beastiality
✗ animal parts
✗ scat
✗ fisting
✗ amputation
✗ inflation
✗ extreme physical age differences
✗ mpreg
✗ ants
✗ a single ants
✗ ants or a single ant being the cock transformation
✗ enemas
✗ fisting
✗ foot play
✗ gender play
✗ guro / vore / heavy gore
✗ infantilism
✗ food play
✗ snuff
✗ knotting
✗ hard vore ie digestion
wittingly: (Default)
2020-05-16 03:05 pm

Thread Tracking

WHOWHATWHEN
Jyn, Akechi, Isaac, JackArrival / Wake Up05/09
JynNetwork - Gate Volunteer05/16
 OpenNetwork Post  05/24
KynaArmchair Therapist05/25
Kyna Kumbaya Shit 05/26
Jyn, Kyna, NathanEvent Aftermath Logs06/06
TommyPull the Plug06/07
WilliamPower Swap06/14
KynaBest Present Ever06/15
JynFriendly Check-In06/15
KynaDream share06/15
KynaDunx06/25
KynaDream Sex 07/01
NateThat Drink07/01
DanyBig Facility Energy07/01
WilliamMisc Texting07/02
Will & Kyna Boat Puking07/09
 KynaEarthquake07/10
Murphy/NatePower Texting 07/16
KynaFucking Up Hard07/16
WillDrinking About It07/16
WillGetting In Trouble About It07/17
Nathan (not Nate)Pls Save PTSD Thank07/25
Kyna & WillScience!!07/25
KynaMake Up Pls07/25
DrakeEscort Stuff 07/25
 Moved Here  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 





wittingly: (Cᴏʟᴅ ᴄᴏᴍғᴏʀᴛ ғᴏʀ ᴄʜᴀɴɢᴇ?)
2020-05-05 12:15 pm

application;

> PLAYER INFORMATION
NAME: Emmy
PRONOUNS: She/Her
AGE: 28
CONTACT: [plurk.com profile] rifting

> CHARACTER INFORMATION
NAME: Ian Fowler
CANON: OC
AGE: 34
CANON POINT: after an alien apocalypse and an oops with the leader's son

HISTORY:
  • Born September 1, 1986 in Weaverville, California.
  • Single mother and an absent father without even a name to him, he believes his mother may have an idea or two of who it could be but not any real certainty.
  • His mother worked 2 jobs to keep them financially afloat, meaning as soon as he was old enough Ian became a latchkey kid and spent the vast majority of his time alone.
  • In his teen years he fell into a group of semi-hoodlum kids with whom he'd smoke pot or break into abandoned buildings with, but in the mining town that is Weaverville there isn't really a lot of trouble you can get into.
  • Pushed by his mother to make a better life for himself than she could give him, he attended college and ultimately followed his tendency to take things apart & put them back together to decide on an engineering major.
  • Did your rather stereotypical experimenting in his under-grad years, sleeping around and playing with recreational drugs off and on
  • Found out his mother had cancer not long after he started post-grad, she was a pack a day smoker who didn't quit even after her diagnosis. She passed away 6 months later.
  • He spent a few years after her passing withdrawn and channeling all of his feelings into school or work or projects.
  • Private consulting / contracting after getting his masters, took on a few apprentices and found he really liked sharing his knowledge or guiding them to their fullest potential.
  • Experimented with teaching off and on until his resume was good enough to get an adjunct position at Berkeley, where he devoted most of his focus rather than contracted work.
  • All this boring shit aside, things get real in 2018 when humanity experiences First Contact via a technologically advanced species that touched down on all major humanity hubs across the globe.
  • Humanity is subjugated entirely in a matter of months. The species have a name for themselves that translates into English as "The Judge", they're a scavenging race who - much like their title suggests - visit planets with intelligent life and determine whether or not they're deserving of the gift they've been given.
  • Haha of course Earth sucks, do you even live here? Humanity is found unworthy of its resources, and the Judge sets up shop to strip it and harvest all of it that it can for their colonizing fleet.
  • Humans are given the opportunity to join work camps in order to survive, doing manual labor for the race and living off bare-minimum scraps. The alternative is considered an act of aggression, and any human that refuses will be slaughtered.
  • In addition to the decimation of anyone who rebels, they also deem humans with "defects" to be a waste of resources; anyone with any kind of physical problem that can be detected is "mercy killed", which can range anywhere from wheelchairs to even glasses. Less obvious disabilities may slip through the screening process - contact lenses, asthma, anything that doesn't manifest plainly on the surface. If a disability is discovered later, the human is put down. This includes flu symptoms and the common cold.
  • To further demonstrate their mercy, humans in the work camp can volunteer to die rather than toil - there are daily offerings of something colloquially termed a "suicide bus", where broken and hopeless people can board to be carted to their death. Although it's rumored to be a painless alternative, nobody knows how these people are killed and nobody has ever returned from a suicide bus.
  • The Judge's primary interest is in metal. They have ships not terribly unlike magnets that can detect any metal larger than a sedan. All major cities are a threat, and while outlying small towns haven't yet been fully ripped out of the ground, venturing into one is a risk - it could be visited at any time and anyone unfortunate enough to be inside of a building at this time is crushed in the devastation like an enormous metal-only trash compactor.
  • Ian was fortunate enough to make it out of the city without being rounded up or slaughtered - not because he's super great at being a bad-ass survivor, but through dumb luck and charity in the form of his TA Luke rolling up with his sisters and throwing out the apocalyptic version of "get in loser we're going shopping."
  • They head north through the national forests, keeping off major highways and then eventually abandoning the car as too much of a risk after a close call.
  • They wind up merging with a few additional survivors, and find their way up to Crater Lake National Park. The metal-free cabins, the remoteness of the location, and the access to fresh water make it a habitable and mostly-safe place to establish a tentative homestead.
  • Ian is still not a super apocalypse bad ass, so he does not become the leader of this group. It's lead by a strong independent boss bitch named Nia, who uses him for both his level-headed council and for what he can bring to the table - namely, figuring out solutions to increase their quality of life that don't involve metal. His crowning achievement is a shower made entirely of PVC pipe.
  • Months pass and they wind up taking in a few more stragglers; everyone is expected to participate in the maintenance of the camp, and all able bodied people are made to go on supply run expeditions in a sort of rotation.
  • Nia's son Jamill, a teenager, began pushing for his involvement in these supply runs. There's a back and forth among Nia, Ian, and a few other members of her unofficial counsel, with Ian ultimately making the final call that he's old enough to begin participating and he has to start eventually anyway. Might as well be on a small, routine run to a tiny town in a group of the most experienced of them.
  • They get cornered by Judge soldiers doing a sweep before their ship rips out a store. They manage to get out before being crushed, but Judge soldiers end up snatching Nia's son and taking him away presumably to a work camp. Ian will be joining the game before going back to camp to tell Nia the news.


PERSONALITY:
  • Calm & Even Tempered

The first impression someone gets from Ian is that "chill vibe" feeling. It's in his body language, it's in his posture, and it's the version of himself that he likes to portray to the world. He isn't easily baited into arguments, he's not quick to anger, and when presented with an issue he comes at it with a grounded and unbiased approach. He weighs both sides of a problem, or sees both perspectives of feuding parties, and because of this he can present compromises in a way that feels rational but not condescending. He can keep a cool head under pressure, but that's not necessarily a product of healthy coping - his upbringing lead him to be incredibly detached, it's just that he uses it to his advantage. He tends to store up all of his anger or sadness (or horror and fear) and set them aside until later, when he can process it all in private by himself.
  • Aloof & Detached

This is entirely a product of his upbringing. Growing up without a father was difficult at first, and he always had the sense of something missing. He'd ask his mother about it when he could, but being the type of woman she was (independent, feminist, stoic, sort of a hippy) she'd dismiss the topic without any real detail. As soon as he was old enough to not burn the house down and fix his own dinner she took on a second job, and he spent nearly his entire life that way - coming home to an empty house, having nobody but his own company. To him, it feels like all of his relationships go this way; they're surface level, friendly and enjoyable, but incredibly impermanent. It's likely the result of him self-sabotaging or refusing to allow himself to create intimate connections - the last straw was probably his mother's death. The only other person he was tethered to, and once she was gone it's like his willingness to be vulnerable closed up shop. He allows people to drift out of his life without doing anything to stop it, convinced that's the way it was always going to go. As a result, he's never had a serious relationship that lasted longer than a year, and all of his friends are just literally friends, no best friends, no found family. He gets invited to their weddings and their parties, but they've never been to his house and they don't know his mother's name. He truly began to realize this about himself after the world went to shit, when he realized he didn't have anyone to feel extremely concerned about and nobody to notice if he, himself, got killed.
  • Perceptive & Intelligent

Spending so much of his time alone (and heavily encouraged by his mother when she was around), Ian tended to turn to books and interests that fascinated him to fill up his time. When he was very young he'd take things apart and put them back together again; alarm clocks, vacuum cleaners. Anything that he could disassemble and learn the inner workings of, and then put back together whole. This definitely isn't a metaphor for his father issues, that would be totally nuts right? Later, this became finding the problem with something and resolving it - spilling over from machines and appliances to people. He studies people like he studies his work, and he has enough social intelligence to Get them. This has been one of the key things that kept him alive after things got dire - picking up on the invading species' patterns, making keen judgement calls on strategic supply runs, making good judgement calls when someone didn't seem like a good fit for the Crater Lake survivalist group.
  • Social & Laid Back

When not filling his time with solo hobbies, Ian tends to be a little desperate for human contact at least at some level. He works best in group situations rather than one on one, and he can facilitate group discussions or add to group dynamics in a way that seems effortless and outgoing. It started in middle school with his group of delinquents, and admittedly began as a need to be liked by his peers. As he's gotten older, this outgoing social navigation turned him into a social butterfly; his calm and ease make it seem like he's not trying to be the center of attention, and his aloof nature keep him from coming on too strong. He's comfortable being around people almost all the time, comfortable drinking or doing group activities with zero anxiety - because he doesn't let them in really.
  • Egotistical & Self-Righteous

Because of his solitary nature and his intelligence, Ian tends to become a little full of himself. He tries to stay self-aware and check it with some humility, but he has a natural instinct to assume his opinion is the Right opinion. When it comes to a matter of morality or decision making, he strongly relates to one side of an issue and anyone on the other side is wrong & should feel bad about themselves. While he isn't even remotely a mansplainer (his mother was way too strong an influence for that shit), he gets so keen on teaching people and sharing knowledge that he might assume they know less than they do - or less than him, unless proven otherwise. He also believes that his life experience has made him a kind of "emotionally evolved", that his unusual and difficult upbringing + all the experience he's gained both in college and in his career make him wise. He dishes out that wisdom like it's candy, and may shake his head at people who don't take it. He won't harp, but he may quietly judge. In terms of his place in the survivalist counsel post-apocalypse, this earns him an equal amount of respect and derision - the more morally aligned of the group tend to agree with his assessments whereas the purely tactical survival-first members dismiss him as idealistic and naive to the grisly, hard choices that ought to be made.
  • Wise & Considerate

Despite being a little too full of himself about it, Ian is actually pretty wise. He tends to see the bigger picture as well as the smaller details that make it up, and he can find a middle ground between both. His social exploration and exposure have given him a really good understanding of the human condition, and a lot of the perspectives that make up people individually. He offers up advice from a place of levelheadedness, and he navigates things with real care. He uses his perceptiveness and empathy to understand people, take a really good educated guess at their needs, and imagine the consequences of his actions before he takes them. Because he likes to fluff up his "I'm a wise and good person" ego, he goes out of his way to be considerate at all times and judges people who aren't.
  • Lonely & Hypocritical

All of his outgoing nature is surface level. He doesn't really believe in intimacy for himself - mostly because he doesn't let himself have it, not after his mother, not with the hole his father left. He's absolutely convinced that all relationships are temporary, all things end, and to open himself up to vulnerability will only result in that terrible feeling of loss again. He hasn't dealt with this and only mildly acknowledges it, which makes him a total hypocrite about the advice he gives to others and his desire to be considered emotionally evolved. Beyond just that, he may take up a moral stance on something one minute and then later down the line choose the exact opposite of it if it feels like it aligns with his then-feelings. He lets people out of his life so easily and either feels sorry for himself about it or lowkey considers them shallow.
  • Inflexible When Angry

Although it takes a LOT of work to upset Ian, some things will absolutely do it. Getting into heated discussions about an issue he's decided he's the moral authority on will eventually devolve into a flaring of his normally repressed temper, and he has a tendency to yell. From a personal relationships standpoint, on the off-chance he does start to let somebody in and he finds himself slighted or betrayed by them, he takes it incredibly personally. He may surprise them by breaking his normally reserved disposition and getting incredibly petty or spiteful, using his perceptiveness and his intelligence to unleash ruthless commentary. In the heat of the moment he's very difficult to communicate with, he'll take everything in the worst possible way, and he won't concede until after he's stepped away to ground himself again. After that he may re-evaluate and feel guilty for the things he said or did, or - if the issue was severe enough - he may carry resentment and a grudge for long duration of time. This is largely because of the next bullet point.
  • Workaholic & Repressive

Ian has a tendency not to deal with his core issues. He'll compromise and work out surface-level misunderstandings or disagreements, but anything deeper than that gets shoved down. He hasn't dealt with his fear of abandonment, he hasn't really processed his mother's death, and when he gets incredibly angry at someone he channels all of his emotion into his work until he doesn't feel it anymore. He'll spend hours or days at a time on a project or preparing things for a class, he'll take on too many classes at once, he'll essentially drown himself in work to avoid dealing with something that greatly upsets him. Because it never comes out into the open, because he never addresses the parts of him that hurt, he never reaches a resolution. He will carry a bad-enough rift for the rest of his life unless the other party makes a serious move to force him to acknowledge things. Once the world went to shit, he lost a lot of this outlet. There's plenty to build and fix and do, but there are no classes to teach now. He goes out on supply runs when he can, but when he can't he's taken up turning to unhealthy coping mechanisms. Alcohol is becoming a little bit of a crutch, and to satiate the part of himself that knows he's unattached and empty he tends to sleep around with people and then feel incredibly unfulfilled the next day.


SPECIES: Human
APPEARANCE: one
SKILLS:
NEW POWER: inorganic manipulation
> SAMPLES
SAMPLE ONE: Here
SAMPLE TWO: Here
wittingly: (Default)
2020-04-24 11:51 pm

(a collection of misc things)

  • Ian once had a student that went on one of those reality shows where you pitch your business ideas. The kid wanted to sell oranges with built-in wet wipes. He says he didn't make it past the first round because he couldn't figure out how to get the wipe in there.
  • He was a latch-key kid to a single mom, who worked 2 jobs to support them. She was an absolute hippy, extremely feminist, and raised him to follow a lot of those same open-minded ideas. This planted the seed for the low-key hippy he's become himself. She also drove him really hard to study and to learn in the hopes that he could make a career for himself that gave him a better quality of life than she could give them.
  • His mother was a smoker, and she passed away from lung cancer a couple of years after he graduated college. She smoked up until the day she died. When he asked her to quit, she said "honey, why bother stopping now if it's already got me?"
  • He never knew his father, and his mother says he wasn't worth knowing. He thinks she might not even know who he is either, but that she's got a loose idea. After he hit his teen years, he never really mourned what he was missing out on.
  • From middle school on his normal routine would be to go home, smoke weed, and take stuff apart to try and put it back together again. He was bad at it for a long time until he wasn't anymore, and he wound up fixing their vacuum cleaner, their garbage disposal, all their small appliances, anything that broke down he could normally fix.
  • He had a tight knit gang of friends from around sixth grade all the way to high school graduation, but going to different colleges made them slowly lose touch over time. 
  • He has never been married. He's had a few flings, and in college he slept around a lot with both men and women - not in a way he regrets, so much as that he just isn't like that anymore. He stopped finding it fulfilling. Instead, he's a little romantic and he harbors romanticized ideals of people that he becomes infatuated with for a short duration of time until who they really are overrides that. He's never had a relationship last for over a year. He's been called "too aloof" by partners.
  • He likes animals, but he doesn't consider himself a cat person or a dog person. He gets too wrapped up in his work to give either of them the attention they deserve, and he's not a big fan of the responsibility. He did, however, have a pretty impressive fish tank before the world fell apart. It filtered itself through an aquaponic herb garden system on top of it. All of his fish were named some variation of "Melvin".
  • In keeping with his theme of "too aloof", Ian outwardly seems sociable and outgoing - but doesn't have anyone he considers himself close to. He doesn't form intimate connections easily, possibly because he grew up being solitary and fatherless. All of his friends have felt surface-level, hence falling so easily out of touch with his friend-group in high-school, then again with his college peers that he regularly hung out with. One or two still hit him up to grab a drink every now and then, but they don't know his mother's name.
  • Teaching a group of students is almost easy because of this; every year he gets the illusion of a personal connection with a few students that really take to his class, but once they stop being his students he typically never hears from them again. This allows him to coast through life with the illusion of a fulfilling social life.
  • It was only after the world fell apart and he had no one to mourn that he realized the truth of himself, about his lack of attachments. He's aware of it, but he doesn't know how to fix it or if he wants to. The truth is he just doesn't really know how to let himself become vulnerable or dependent on someone.
  • He's one of those people that makes a social media account and then forget it exists, never uses it or updates it. His Facebook account has a years-old picture and pretty much only contains people commenting "happy birthday" on his wall.
  • He's surprisingly political, and he'll get in calm discussions about politics for a long time probing and asking questions trying to make conservative people more deeply consider their own takes on issues. It can get super annoying for everyone involved.
  • He has something of an ego, and while he's aware of that and tries to check it with humility he can occasionally assume he knows best about a subject and believe his opinion is the Right opinion. He comes across as accidentally condescending because of it.
  • Doing the "right" thing and being morally superior seem real easy from up there on his high horse.
  • It comes from a place of good intention, though - he really does want to see people learn and grow. It makes him feel really good to teach, to inspire, to watch people develop a curiosity and then follow it.
  • He's incredibly compassionate, and while he doesn't have the bandwidth to organize charity events he'll happily attend them and participate in them to support the cause.
  • But he isn't a pushover. Just because a student comes at him with a sob story doesn't mean he's going to bend over and accommodate them.
  • He can be firm when he needs to be, he can push back and become challenging. He always does it with a level head and from a place of rationality instead of emotion, unless he's incredibly passionate about an issue - then he starts to get swept up in it, and may even raise his voice.
  • His favorite author is Stephen King, but he is not a huge fan of the horror genre in general. He just likes the writer. His favorite book is Gerald's Game. Runner-up is The Road, and Do Androids Dream of Electric Sheep.
wittingly: (Default)
2019-09-10 12:00 pm

BACKSTORY / DEETS

ABOUT IAN









In the year 2018, humanity made first contact. Rather, they made contact with us in a manner far from peaceful. Their technology was beyond anything we'd ever seen, and their ruthlessness far surpassed anything we were prepared to handle. Humanity was subjugated in a matter of months; those who fought were slain. Those who complied were taken for processing. The remainder of humanity lives in rural areas on the outskirts of civilization. Collectively, they began to refer to themselves as the Judge - a conquering race that goes from life-bearing planet to life-bearing planet, weighing their crimes against their benefits and deciding whether or not they're worthy to keep the life they've been given. When a civilization fails that test (as Earth unsurprisingly did), the Judge takes up residence and begins to strip it of all of its precious materials. Metal, natural gas, mineral deposits, anything that can be harvested and used to enrich their war fleet is salvaged.

This process can take decades, and requires a lot of manual labor. Because they consider themselves a righteous, benevolent race they don't slaughter indiscriminately. Humans who submit are given two options - manual labor in a work camp, or voluntary suicide via what's been colloquially coined a suicide bus. Very few people know what that entails, as anyone who boards a bus isn't ever seen or heard from again. The Judge and its forces are drawn to areas rich in metal; they can detect anything larger than a sedan and systematically hunt it down. Unsurprisingly, larger cities are conquered first.

Those who survive in freedom do so in wooded areas, clustered in groups making due with what they can. Farming, looting, surviving, and if you're particularly brave, mounting a resistance to free the taken from the work camps they've been forcibly taken to.

Before all of this, Ian was an adjunct professor at Berkley, giving lectures on engineering in between jobs. When all hell broke loose, he was holding a god damn frozen coffee from Starbucks. A year later and he's more used to holding a gun, and he hasn't had coffee in longer than he can remember. Everyone he knew, everyone he loved, everyone he cared about died in the culling - or they're presumed dead, because it's nearly impossible to get a list of the names of people surviving in the work camps. The sad thing is there's nobody important enough to him that he'd risk breaking into one himself to find out.

He's taken up with a group of survivors outside of Crater Lake National Park, doing what he can to improve their day to day life without risking everything they've worked so hard to build. He can't say any of them are what he'd consider friends, but they've all bonded well enough to trust and respect each other. That's what matters.




→ ABRIDGED FACTS

• 34 Years Old


• 6'1" Tall, 176 lbs, lean


• Decent shot with a rifle


• Really misses good coffee


• Kind of a hipster


• Ravenclaw, Virgo, creative thinker


• Easy going, good natured, calm






→ ADDITIONAL INFO

m/m or m/f for shipping; negative cr OK, assumed cr okay with prior discussion, if playing on a meme that doesn't fit the world's backstory it will be assumed he is taken from pre-invasion and culling probably.

For AUs involving powers, urban fantasy, etc - Ian will have the power of matter creation. Essentially he can create something from nothing if he can visualize it in his mind - picture a rose slowly forming itself together as if drawing from the air around it. The limitations on this - he has to know something in order to create it. For instance, he can't create a book he hasn't read or the pages will just be blank. The larger and more complex an item is, the more difficult it is for him to make. He uses this gift often in engineering work, creating models or piece parts. If pressed he can also create entire machines if he intimately knows their inner workings, but frankly it's less exhausting just to make things by hand.